添加c接口及测试程序

This commit is contained in:
xiongziliang
2017-12-13 18:15:22 +08:00
parent 22448bf48a
commit 50f93cdc0b
33 changed files with 4621 additions and 0 deletions

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# Copyright (c) 2014, Pavel Rojtberg
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ------------------------------------------------------------------------------
# Usage:
# 1. place AndroidNdkGdb.cmake somewhere inside ${CMAKE_MODULE_PATH}
# 2. inside your project add
#
# include(AndroidNdkGdb)
# android_ndk_gdb_enable()
# # for each target
# add_library(MyLibrary ...)
# android_ndk_gdb_debuggable(MyLibrary)
# add gdbserver and general gdb configuration to project
# also create a mininal NDK skeleton so ndk-gdb finds the paths
#
# the optional parameter defines the path to the android project.
# uses PROJECT_SOURCE_DIR by default.
macro(android_ndk_gdb_enable)
if(ANDROID)
# create custom target that depends on the real target so it gets executed afterwards
add_custom_target(NDK_GDB ALL)
if(${ARGC})
set(ANDROID_PROJECT_DIR ${ARGV0})
else()
set(ANDROID_PROJECT_DIR ${PROJECT_SOURCE_DIR})
endif()
set(NDK_GDB_SOLIB_PATH ${ANDROID_PROJECT_DIR}/obj/local/${ANDROID_NDK_ABI_NAME}/)
file(MAKE_DIRECTORY ${NDK_GDB_SOLIB_PATH})
# 1. generate essential Android Makefiles
file(MAKE_DIRECTORY ${ANDROID_PROJECT_DIR}/jni)
if(NOT EXISTS ${ANDROID_PROJECT_DIR}/jni/Android.mk)
file(WRITE ${ANDROID_PROJECT_DIR}/jni/Android.mk "APP_ABI := ${ANDROID_NDK_ABI_NAME}\n")
endif()
if(NOT EXISTS ${ANDROID_PROJECT_DIR}/jni/Application.mk)
file(WRITE ${ANDROID_PROJECT_DIR}/jni/Application.mk "APP_ABI := ${ANDROID_NDK_ABI_NAME}\n")
endif()
# 2. generate gdb.setup
get_directory_property(PROJECT_INCLUDES DIRECTORY ${PROJECT_SOURCE_DIR} INCLUDE_DIRECTORIES)
string(REGEX REPLACE ";" " " PROJECT_INCLUDES "${PROJECT_INCLUDES}")
file(WRITE ${LIBRARY_OUTPUT_PATH}/gdb.setup "set solib-search-path ${NDK_GDB_SOLIB_PATH}\n")
file(APPEND ${LIBRARY_OUTPUT_PATH}/gdb.setup "directory ${PROJECT_INCLUDES}\n")
# 3. copy gdbserver executable
file(COPY ${ANDROID_NDK}/prebuilt/android-${ANDROID_ARCH_NAME}/gdbserver/gdbserver DESTINATION ${LIBRARY_OUTPUT_PATH})
endif()
endmacro()
# register a target for remote debugging
# copies the debug version to NDK_GDB_SOLIB_PATH then strips symbols of original
macro(android_ndk_gdb_debuggable TARGET_NAME)
if(ANDROID)
get_property(TARGET_LOCATION TARGET ${TARGET_NAME} PROPERTY LOCATION)
# create custom target that depends on the real target so it gets executed afterwards
add_dependencies(NDK_GDB ${TARGET_NAME})
# 4. copy lib to obj
add_custom_command(TARGET NDK_GDB POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${TARGET_LOCATION} ${NDK_GDB_SOLIB_PATH})
# 5. strip symbols
add_custom_command(TARGET NDK_GDB POST_BUILD COMMAND ${CMAKE_STRIP} ${TARGET_LOCATION})
endif()
endmacro()

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# Copyright (c) 2014, Pavel Rojtberg
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its
# contributors may be used to endorse or promote products derived from this
# software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
macro(android_ndk_import_module_cpufeatures)
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/cpufeatures)
add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_link_libraries(cpufeatures dl)
endif()
endmacro()
macro(android_ndk_import_module_native_app_glue)
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
add_library(native_app_glue ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
target_link_libraries(native_app_glue log)
endif()
endmacro()
macro(android_ndk_import_module_ndk_helper)
if(ANDROID)
android_ndk_import_module_cpufeatures()
android_ndk_import_module_native_app_glue()
include_directories(${ANDROID_NDK}/sources/android/ndk_helper)
file(GLOB _NDK_HELPER_SRCS ${ANDROID_NDK}/sources/android/ndk_helper/*.cpp ${ANDROID_NDK}/sources/android/ndk_helper/gl3stub.c)
add_library(ndk_helper ${_NDK_HELPER_SRCS})
target_link_libraries(ndk_helper log android EGL GLESv2 cpufeatures native_app_glue)
unset(_NDK_HELPER_SRCS)
endif()
endmacro()

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find_path(AVCODEC_INCLUDE_DIR
NAMES libavcodec/avcodec.h
PATHS $ENV{HOME}/ffmpeg/include)
find_library(AVCODEC_LIBRARY
NAMES avcodec
PATHS $ENV{HOME}/ffmpeg/lib)
set(AVCODEC_LIBRARIES ${AVCODEC_LIBRARY})
set(AVCODEC_INCLUDE_DIRS ${AVCODEC_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(AVCODEC DEFAULT_MSG AVCODEC_LIBRARY AVCODEC_INCLUDE_DIR)

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find_path(AVUTIL_INCLUDE_DIR
NAMES libavutil/avutil.h
PATHS $ENV{HOME}/ffmpeg/include)
find_library(AVUTIL_LIBRARY
NAMES avutil
PATHS $ENV{HOME}/ffmpeg/lib)
set(AVUTIL_LIBRARIES ${AVUTIL_LIBRARY})
set(AVUTIL_INCLUDE_DIRS ${AVUTIL_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(AVUTIL DEFAULT_MSG AVUTIL_LIBRARY AVUTIL_INCLUDE_DIR)

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find_path(FAAC_INCLUDE_DIR
NAMES faac.h
)
find_library(FAAC_LIBRARY
NAMES faac
)
set(FAAC_INCLUDE_DIRS ${FAAC_INCLUDE_DIR})
set(FAAC_LIBRARIES ${FAAC_LIBRARY})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(FAAC DEFAULT_MSG FAAC_LIBRARY FAAC_INCLUDE_DIR)

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find_path(MP4V2_INCLUDE_DIR
NAMES mp4v2/mp4v2.h)
find_library(MP4V2_LIBRARY
NAMES mp4v2)
set(MP4V2_LIBRARIES ${MP4V2_LIBRARY})
set(MP4V2_INCLUDE_DIRS ${MP4V2_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set MP4V2_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args(MP4V2 DEFAULT_MSG MP4V2_LIBRARY MP4V2_INCLUDE_DIR)

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c_wrapper/cmake/FindMYSQL.cmake Executable file
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# - Try to find MySQL / MySQL Embedded library
# Find the MySQL includes and client library
# This module defines
# MYSQL_INCLUDE_DIR, where to find mysql.h
# MYSQL_LIBRARIES, the libraries needed to use MySQL.
# MYSQL_LIB_DIR, path to the MYSQL_LIBRARIES
# MYSQL_EMBEDDED_LIBRARIES, the libraries needed to use MySQL Embedded.
# MYSQL_EMBEDDED_LIB_DIR, path to the MYSQL_EMBEDDED_LIBRARIES
# MYSQL_FOUND, If false, do not try to use MySQL.
# MYSQL_EMBEDDED_FOUND, If false, do not try to use MySQL Embedded.
# Copyright (c) 2006-2008, Jarosław Staniek <staniek@kde.org>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
include(CheckCXXSourceCompiles)
if(WIN32)
find_path(MYSQL_INCLUDE_DIR mysql.h
PATHS
$ENV{MYSQL_INCLUDE_DIR}
$ENV{MYSQL_DIR}/include
$ENV{ProgramFiles}/MySQL/*/include
$ENV{SystemDrive}/MySQL/*/include
$ENV{ProgramW6432}/MySQL/*/include
)
else(WIN32)
find_path(MYSQL_INCLUDE_DIR mysql/mysql.h
PATHS
$ENV{MYSQL_INCLUDE_DIR}
$ENV{MYSQL_DIR}/include
/usr/local/mysql/include
/opt/mysql/mysql/include
PATH_SUFFIXES
mysql
)
endif(WIN32)
if(WIN32)
if (${CMAKE_BUILD_TYPE})
string(TOLOWER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE_TOLOWER)
endif()
# path suffix for debug/release mode
# binary_dist: mysql binary distribution
# build_dist: custom build
if(CMAKE_BUILD_TYPE_TOLOWER MATCHES "debug")
set(binary_dist debug)
set(build_dist Debug)
else(CMAKE_BUILD_TYPE_TOLOWER MATCHES "debug")
ADD_DEFINITIONS(-DDBUG_OFF)
set(binary_dist opt)
set(build_dist Release)
endif(CMAKE_BUILD_TYPE_TOLOWER MATCHES "debug")
# find_library(MYSQL_LIBRARIES NAMES mysqlclient
set(MYSQL_LIB_PATHS
$ENV{MYSQL_DIR}/lib/${binary_dist}
$ENV{MYSQL_DIR}/libmysql/${build_dist}
$ENV{MYSQL_DIR}/client/${build_dist}
$ENV{ProgramFiles}/MySQL/*/lib/${binary_dist}
$ENV{SystemDrive}/MySQL/*/lib/${binary_dist}
$ENV{MYSQL_DIR}/lib/opt
$ENV{MYSQL_DIR}/client/release
$ENV{ProgramFiles}/MySQL/*/lib/opt
$ENV{ProgramFiles}/MySQL/*/lib/
$ENV{SystemDrive}/MySQL/*/lib/opt
$ENV{ProgramW6432}/MySQL/*/lib
)
find_library(MYSQL_LIBRARIES NAMES libmysql
PATHS
${MYSQL_LIB_PATHS}
)
else(WIN32)
# find_library(MYSQL_LIBRARIES NAMES mysqlclient
set(MYSQL_LIB_PATHS
$ENV{MYSQL_DIR}/libmysql_r/.libs
$ENV{MYSQL_DIR}/lib
$ENV{MYSQL_DIR}/lib/mysql
/usr/local/mysql/lib
/opt/mysql/mysql/lib
$ENV{MYSQL_DIR}/libmysql_r/.libs
$ENV{MYSQL_DIR}/lib
$ENV{MYSQL_DIR}/lib/mysql
/usr/local/mysql/lib
/opt/mysql/mysql/lib
PATH_SUFFIXES
mysql
)
find_library(MYSQL_LIBRARIES NAMES mysqlclient
PATHS
${MYSQL_LIB_PATHS}
)
endif(WIN32)
find_library(MYSQL_EMBEDDED_LIBRARIES NAMES mysqld
PATHS
${MYSQL_LIB_PATHS}
)
if(MYSQL_LIBRARIES)
get_filename_component(MYSQL_LIB_DIR ${MYSQL_LIBRARIES} PATH)
endif(MYSQL_LIBRARIES)
if(MYSQL_EMBEDDED_LIBRARIES)
get_filename_component(MYSQL_EMBEDDED_LIB_DIR ${MYSQL_EMBEDDED_LIBRARIES} PATH)
endif(MYSQL_EMBEDDED_LIBRARIES)
set( CMAKE_REQUIRED_INCLUDES ${MYSQL_INCLUDE_DIR} )
set( CMAKE_REQUIRED_LIBRARIES ${MYSQL_EMBEDDED_LIBRARIES} )
check_cxx_source_compiles( "#include <mysql.h>\nint main() { int i = MYSQL_OPT_USE_EMBEDDED_CONNECTION; }" HAVE_MYSQL_OPT_EMBEDDED_CONNECTION )
if(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
set(MYSQL_FOUND TRUE)
message(STATUS "Found MySQL: ${MYSQL_INCLUDE_DIR}, ${MYSQL_LIBRARIES}")
else(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
set(MYSQL_FOUND FALSE)
message(STATUS "MySQL not found.")
endif(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
if(MYSQL_INCLUDE_DIR AND MYSQL_EMBEDDED_LIBRARIES AND HAVE_MYSQL_OPT_EMBEDDED_CONNECTION)
set(MYSQL_EMBEDDED_FOUND TRUE)
message(STATUS "Found MySQL Embedded: ${MYSQL_INCLUDE_DIR}, ${MYSQL_EMBEDDED_LIBRARIES}")
else(MYSQL_INCLUDE_DIR AND MYSQL_EMBEDDED_LIBRARIES AND HAVE_MYSQL_OPT_EMBEDDED_CONNECTION)
set(MYSQL_EMBEDDED_FOUND FALSE)
message(STATUS "MySQL Embedded not found.")
endif(MYSQL_INCLUDE_DIR AND MYSQL_EMBEDDED_LIBRARIES AND HAVE_MYSQL_OPT_EMBEDDED_CONNECTION)
mark_as_advanced(MYSQL_INCLUDE_DIR MYSQL_LIBRARIES MYSQL_EMBEDDED_LIBRARIES)

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c_wrapper/cmake/FindSDL2.cmake Executable file
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find_path(SDL2_INCLUDE_DIR
NAMES SDL2/SDL.h
HINTS SDL2
PATHS $ENV{HOME}/sdl2/include)
find_library(SDL2_LIBRARY
NAMES SDL2
PATHS $ENV{HOME}/sdl2/lib/x86)
set(SDL2_LIBRARIES ${SDL2_LIBRARY})
set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SDL2 DEFAULT_MSG SDL2_LIBRARY SDL2_INCLUDE_DIR)

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############################################################################
# FindX264.txt
# Copyright (C) 2015 Belledonne Communications, Grenoble France
#
############################################################################
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
############################################################################
#
# - Find the x264 include file and library
#
# X264_FOUND - system has x264
# X264_INCLUDE_DIRS - the x264 include directory
# X264_LIBRARIES - The libraries needed to use x264
include(CMakePushCheckState)
include(CheckCXXSymbolExists)
set(_X264_ROOT_PATHS
${CMAKE_INSTALL_PREFIX}
)
find_path(X264_INCLUDE_DIRS
NAMES x264.h
HINTS _X264_ROOT_PATHS
PATH_SUFFIXES include
)
if(X264_INCLUDE_DIRS)
set(HAVE_X264_H 1)
endif()
find_library(X264_LIBRARIES
NAMES x264
HINTS _X264_ROOT_PATHS
PATH_SUFFIXES bin lib
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(X264
DEFAULT_MSG
X264_INCLUDE_DIRS X264_LIBRARIES HAVE_X264_H
)
mark_as_advanced(X264_INCLUDE_DIRS X264_LIBRARIES HAVE_X264_H)

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find_path(ZLMEDIAKIT_INCLUDE_DIR
NAMES Rtsp/Rtsp.h
PATHS
${PROJECT_SOURCE_DIR}/../ZLMediaKit/src
$ENV{HOME}/ZLMediaKit/include)
find_library(ZLMEDIAKIT_LIBRARY
NAMES ZLMediaKit
PATHS
${PROJECT_SOURCE_DIR}/../ZLMediaKit/build/lib
$ENV{HOME}/ZLMediaKit/lib)
set(ZLMEDIAKIT_LIBRARIES ${ZLMEDIAKIT_LIBRARY})
set(ZLMEDIAKIT_INCLUDE_DIRS ${ZLMEDIAKIT_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(ZLMEDIAKIT DEFAULT_MSG ZLMEDIAKIT_LIBRARY ZLMEDIAKIT_INCLUDE_DIR)

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find_path(ZLTOOLKIT_INCLUDE_DIR
NAMES Network/Socket.h
PATHS
${PROJECT_SOURCE_DIR}/../ZLToolKit/src
$ENV{HOME}/ZLToolKit/include)
find_library(ZLTOOLKIT_LIBRARY
NAMES ZLToolKit
PATHS
${PROJECT_SOURCE_DIR}/../ZLToolKit/build/lib
$ENV{HOME}/ZLToolKit/lib)
set(ZLTOOLKIT_LIBRARIES ${ZLTOOLKIT_LIBRARY})
set(ZLTOOLKIT_INCLUDE_DIRS ${ZLTOOLKIT_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(ZLTOOLKIT DEFAULT_MSG ZLTOOLKIT_LIBRARY ZLTOOLKIT_INCLUDE_DIR)

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209
c_wrapper/cmake/iOS.cmake Executable file
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# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
set (CMAKE_SYSTEM_NAME Darwin)
set (CMAKE_SYSTEM_VERSION 1)
set (UNIX True)
set (APPLE True)
set (IOS True)
# Required as of cmake 2.8.10
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)
# Force the compilers to gcc for iOS
include (CMakeForceCompiler)
#CMAKE_FORCE_C_COMPILER (/usr/bin/gcc Apple)
set(CMAKE_C_COMPILER /usr/bin/clang)
#CMAKE_FORCE_CXX_COMPILER (/usr/bin/g++ Apple)
set(CMAKE_CXX_COMPILER /usr/bin/clang++)
set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
# Skip the platform compiler checks for cross compiling
set (CMAKE_CXX_COMPILER_WORKS TRUE)
set (CMAKE_C_COMPILER_WORKS TRUE)
# All iOS/Darwin specific settings - some may be redundant
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set (CMAKE_SHARED_MODULE_PREFIX "lib")
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
set (CMAKE_MODULE_EXISTS 1)
set (CMAKE_DL_LIBS "")
set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
# Hidden visibilty is required for cxx on iOS
set (CMAKE_C_FLAGS_INIT "")
set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")
set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
# Setup building for arm64 or not
if (NOT DEFINED BUILD_ARM64)
set (BUILD_ARM64 true)
endif (NOT DEFINED BUILD_ARM64)
set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
# Check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
set (SIMULATOR true)
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
set (SIMULATOR true)
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
else (${IOS_PLATFORM} STREQUAL "OS")
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
endif (${IOS_PLATFORM} STREQUAL "OS")
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
if (EXISTS ${XCODE_POST_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
elseif(EXISTS ${XCODE_PRE_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
endif (EXISTS ${XCODE_POST_43_ROOT})
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
if (_CMAKE_IOS_SDKS)
list (SORT _CMAKE_IOS_SDKS)
list (REVERSE _CMAKE_IOS_SDKS)
list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
else (_CMAKE_IOS_SDKS)
message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
endif (_CMAKE_IOS_SDKS)
message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
# Set the sysroot default to the most recent SDK
set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
# set the architecture for iOS
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH armv7 armv7s arm64)
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
set (IOS_ARCH i386)
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
set (IOS_ARCH x86_64)
endif (${IOS_PLATFORM} STREQUAL "OS")
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# This little macro lets you set any XCode specific property
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro (set_xcode_property)
# This macro lets you find executable programs on the host system
macro (find_host_package)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set (IOS FALSE)
find_package(${ARGN})
set (IOS TRUE)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro (find_host_package)