重写MP4点播

This commit is contained in:
xiongziliang
2020-04-03 20:45:58 +08:00
parent f03365efb1
commit 46be8a38e7
17 changed files with 205 additions and 530 deletions

View File

@@ -26,21 +26,16 @@
#ifndef SRC_MEDIAFILE_MEDIAREADER_H_
#define SRC_MEDIAFILE_MEDIAREADER_H_
#ifdef ENABLE_MP4
#include "MP4Demuxer.h"
#include "Common/MultiMediaSourceMuxer.h"
#include "Extension/AAC.h"
#ifdef ENABLE_MP4V2
#include <mp4v2/mp4v2.h>
#endif //ENABLE_MP4V2
using namespace toolkit;
namespace mediakit {
class MP4Reader : public std::enable_shared_from_this<MP4Reader> ,public MediaSourceEvent{
public:
typedef std::shared_ptr<MP4Reader> Ptr;
virtual ~MP4Reader();
virtual ~MP4Reader() = default;
/**
* 流化一个mp4文件使之转换成RtspMediaSource和RtmpMediaSource
@@ -50,82 +45,54 @@ public:
* @param filePath 文件路径,如果为空则根据配置文件和上面参数自动生成,否则使用指定的文件
*/
MP4Reader(const string &strVhost,const string &strApp, const string &strId,const string &filePath = "");
/**
* 开始流化MP4文件需要指出的是MP4Reader对象一经过调用startReadMP4方法它的强引用会自持有
* 意思是在文件流化结束之前或中断之前,MP4Reader对象是不会被销毁的(不管有没有被外部对象持有)
*/
void startReadMP4();
/**
* 自动生成MP4Reader对象然后查找相关的MediaSource对象
* @param strSchema 协议名
* @param strVhost 虚拟主机
* @param strApp 应用名
* @param strId 流id
* @param filePath 文件路径,如果为空则根据配置文件和上面参数自动生成,否则使用指定的文件
* @param checkApp 是否检查app防止服务器上文件被乱访问
* @return MediaSource
*/
static MediaSource::Ptr onMakeMediaSource(const string &strSchema,
const string &strVhost,
const string &strApp,
const string &strId,
const string &filePath = "",
bool checkApp = true);
private:
//MediaSourceEvent override
bool seekTo(MediaSource &sender,uint32_t ui32Stamp) override;
bool close(MediaSource &sender,bool force) override;
int totalReaderCount(MediaSource &sender) override;
#ifdef ENABLE_MP4V2
void seek(uint32_t iSeekTime,bool bReStart = true);
inline void setSeekTime(uint32_t iSeekTime);
inline uint32_t getVideoCurrentTime();
inline MP4SampleId getVideoSampleId(int iTimeInc = 0);
inline MP4SampleId getAudioSampleId(int iTimeInc = 0);
bool readSample(int iTimeInc, bool justSeekSyncFrame);
inline bool readVideoSample(int iTimeInc,bool justSeekSyncFrame);
inline bool readAudioSample(int iTimeInc,bool justSeekSyncFrame);
inline void writeH264(uint8_t *pucData,int iLen,uint32_t dts,uint32_t pts);
inline void writeAAC(uint8_t *pucData,int iLen,uint32_t uiStamp);
bool readSample();
uint32_t nextStampForStop();
void setNextStampForStop(uint32_t ui32Stamp);
bool seekTo(uint32_t ui32Stamp);
private:
MP4FileHandle _hMP4File = MP4_INVALID_FILE_HANDLE;
MP4TrackId _video_trId = MP4_INVALID_TRACK_ID;
uint32_t _video_ms = 0;
uint32_t _video_num_samples = 0;
uint32_t _video_sample_max_size = 0;
uint32_t _video_width = 0;
uint32_t _video_height = 0;
uint32_t _video_framerate = 0;
string _strPps;
string _strSps;
bool _bSyncSample = false;
MP4TrackId _audio_trId = MP4_INVALID_TRACK_ID;
uint32_t _audio_ms = 0;
uint32_t _audio_num_samples = 0;
uint32_t _audio_sample_max_size = 0;
uint32_t _audio_sample_rate = 0;
uint32_t _audio_num_channels = 0;
string _strAacCfg;
AACFrame _adts;
int _iDuration = 0;
MultiMediaSourceMuxer::Ptr _mediaMuxer;
MP4SampleId _video_current = 0;
MP4SampleId _audio_current = 0;
std::shared_ptr<uint8_t> _pcVideoSample;
int _iSeekTime = 0 ;
Ticker _ticker;
Ticker _alive;
recursive_mutex _mtx;
MultiMediaSourceMuxer::Ptr _mediaMuxer;
uint32_t _seek_to;
Ticker _seek_ticker;
Ticker _alive;
Timer::Ptr _timer;
EventPoller::Ptr _poller;
#endif //ENABLE_MP4V2
MP4Demuxer::Ptr _demuxer;
bool _have_video = false;
};
} /* namespace mediakit */
#endif //ENABLE_MP4
namespace mediakit {
/**
* 自动生成MP4Reader对象然后查找相关的MediaSource对象
* @param strSchema 协议名
* @param strVhost 虚拟主机
* @param strApp 应用名
* @param strId 流id
* @param filePath 文件路径,如果为空则根据配置文件和上面参数自动生成,否则使用指定的文件
* @param checkApp 是否检查app防止服务器上文件被乱访问
* @return MediaSource
*/
MediaSource::Ptr onMakeMediaSource(const string &strSchema,
const string &strVhost,
const string &strApp,
const string &strId,
const string &filePath = "",
bool checkApp = true);
} /* namespace mediakit */
#endif /* SRC_MEDIAFILE_MEDIAREADER_H_ */