AI automatically translates all comments in the code into English (#3917)

This commit is contained in:
alex
2024-09-19 14:53:50 +08:00
committed by GitHub
parent 046de691cb
commit 4152dcd409
279 changed files with 10602 additions and 3038 deletions

View File

@@ -24,9 +24,11 @@ bool MediaSink::addTrack(const Track::Ptr &track_in) {
return false;
}
if (!_enable_audio) {
// 关闭音频时,加快单视频流注册速度
// 关闭音频时,加快单视频流注册速度 [AUTO-TRANSLATED:4d5a361d]
// Speed up single video stream registration when audio is off
if (track_in->getTrackType() == TrackAudio) {
// 音频被全局忽略
// 音频被全局忽略 [AUTO-TRANSLATED:a8134a0b]
// Audio is globally ignored
InfoL << "Audio disabled, audio track ignored";
return false;
}
@@ -35,7 +37,8 @@ bool MediaSink::addTrack(const Track::Ptr &track_in) {
WarnL << "All track is ready, add track too late: " << track_in->getCodecName();
return false;
}
// 克隆Track只拷贝其数据不拷贝其数据转发关系
// 克隆Track只拷贝其数据不拷贝其数据转发关系 [AUTO-TRANSLATED:09edaa31]
// Clone Track, only copy its data, not its data forwarding relationship
auto track = track_in->clone();
CHECK(track, "Clone track failed: ", track_in->getCodecName());
auto index = track->getIndex();
@@ -55,11 +58,13 @@ bool MediaSink::addTrack(const Track::Ptr &track_in) {
GET_CONFIG(uint32_t, kMaxUnreadyFrame, General::kUnreadyFrameCache);
if (frame_unread.size() > kMaxUnreadyFrame) {
// 未就绪的的track不能缓存太多的帧否则可能内存溢出
// 未就绪的的track不能缓存太多的帧否则可能内存溢出 [AUTO-TRANSLATED:23958376]
// Unready tracks cannot cache too many frames, otherwise memory may overflow
frame_unread.clear();
WarnL << "Cached frame of unready track(" << frame->getCodecName() << ") is too much, now cleared";
}
// 还有Track未就绪先缓存之
// 还有Track未就绪先缓存之 [AUTO-TRANSLATED:f96eadfa]
// There are still unready tracks, cache them first
frame_unread.emplace_back(Frame::getCacheAbleFrame(frame));
return true;
});
@@ -86,7 +91,8 @@ bool MediaSink::inputFrame(const Frame::Ptr &frame) {
it->second.second = true;
auto ret = it->second.first->inputFrame(frame);
if (_mute_audio_maker && frame->getTrackType() == TrackVideo) {
// 视频驱动产生静音音频
// 视频驱动产生静音音频 [AUTO-TRANSLATED:2a8c789c]
// Video driver generates silent audio
_mute_audio_maker->inputFrame(frame);
}
checkTrackIfReady();
@@ -97,7 +103,8 @@ void MediaSink::checkTrackIfReady() {
if (!_all_track_ready && !_track_ready_callback.empty()) {
for (auto &pr : _track_map) {
if (pr.second.second && pr.second.first->ready()) {
// Track由未就绪状态转换成就绪状态我们就触发onTrackReady回调
// Track由未就绪状态转换成就绪状态我们就触发onTrackReady回调 [AUTO-TRANSLATED:f8975e53]
// When a Track transitions from an unready state to a ready state, we trigger the onTrackReady callback
auto it = _track_ready_callback.find(pr.first);
if (it != _track_ready_callback.end()) {
it->second();
@@ -130,31 +137,36 @@ void MediaSink::checkTrackIfReady() {
if (!_all_track_ready) {
GET_CONFIG(uint32_t, kMaxWaitReadyMS, General::kWaitTrackReadyMS);
if (_ticker.elapsedTime() > kMaxWaitReadyMS) {
// 如果超过规定时间那么不再等待并忽略未准备好的Track
// 如果超过规定时间那么不再等待并忽略未准备好的Track [AUTO-TRANSLATED:fd089806]
// If it exceeds the specified time, then stop waiting and ignore unprepared Tracks
emitAllTrackReady();
return;
}
if (!_track_ready_callback.empty()) {
// 在超时时间内如果存在未准备好的Track那么继续等待
// 在超时时间内如果存在未准备好的Track那么继续等待 [AUTO-TRANSLATED:cfaf3b49]
// Within the timeout period, if there are unprepared Tracks, then continue waiting
return;
}
if (_only_audio && _audio_add) {
// 只开启音频
// 只开启音频 [AUTO-TRANSLATED:bac07e47]
// Only enable audio
emitAllTrackReady();
return;
}
if (_track_map.size() == _max_track_size) {
// 如果已经添加了音视频Track并且不存在未准备好的Track那么说明所有Track都准备好了
// 如果已经添加了音视频Track并且不存在未准备好的Track那么说明所有Track都准备好了 [AUTO-TRANSLATED:6fce8779]
// If audio and video Tracks have been added, and there are no unprepared Tracks, then all Tracks are ready
emitAllTrackReady();
return;
}
GET_CONFIG(uint32_t, kMaxAddTrackMS, General::kWaitAddTrackMS);
if (_track_map.size() == 1 && (_ticker.elapsedTime() > kMaxAddTrackMS || !_enable_audio)) {
// 如果只有一个Track那么在该Track添加后我们最多还等待若干时间(可能后面还会添加Track)
// 如果只有一个Track那么在该Track添加后我们最多还等待若干时间(可能后面还会添加Track) [AUTO-TRANSLATED:5b4bd438]
// If there is only one Track, then after the Track is added, we wait for a certain amount of time at most (more Tracks may be added later)
emitAllTrackReady();
return;
}
@@ -181,9 +193,11 @@ void MediaSink::emitAllTrackReady() {
DebugL << "All track ready use " << _ticker.elapsedTime() << "ms";
if (!_track_ready_callback.empty()) {
// 这是超时强制忽略未准备好的Track
// 这是超时强制忽略未准备好的Track [AUTO-TRANSLATED:d4f57e00]
// This is a timeout forced ignore of unprepared Tracks
_track_ready_callback.clear();
// 移除未准备好的Track
// 移除未准备好的Track [AUTO-TRANSLATED:69965c62]
// Remove unprepared Tracks
for (auto it = _track_map.begin(); it != _track_map.end();) {
if (!it->second.second || !it->second.first->ready()) {
WarnL << "Track not ready for a long time, ignored: " << it->second.first->getCodecName();
@@ -195,13 +209,16 @@ void MediaSink::emitAllTrackReady() {
}
if (!_track_map.empty()) {
// 最少有一个有效的Track
// 最少有一个有效的Track [AUTO-TRANSLATED:099adc94]
// There is at least one valid Track
onAllTrackReady_l();
// 全部Track就绪我们一次性把之前的帧输出
// 全部Track就绪我们一次性把之前的帧输出 [AUTO-TRANSLATED:2431422b]
// All Tracks are ready, we output all the previous frames at once
for (auto &pr : _frame_unread) {
if (_track_map.find(pr.first) == _track_map.end()) {
// 该Track已经被移除
// 该Track已经被移除 [AUTO-TRANSLATED:d44bf74e]
// The Track has been removed
continue;
}
pr.second.for_each([&](const Frame::Ptr &frame) { MediaSink::inputFrame(frame); });
@@ -213,7 +230,8 @@ void MediaSink::emitAllTrackReady() {
}
void MediaSink::onAllTrackReady_l() {
// 是否添加静音音频
// 是否添加静音音频 [AUTO-TRANSLATED:bbfbfe73]
// Whether to add silent audio
if (_add_mute_audio) {
addMuteAudioTrack();
}
@@ -263,11 +281,13 @@ static uint8_t ADTS_CONFIG[2] = { 0x15, 0x88 };
bool MuteAudioMaker::inputFrame(const Frame::Ptr &frame) {
if (_track_index == -1) {
// 锁定track
// 锁定track [AUTO-TRANSLATED:41aff35e]
// Lock track
_track_index = frame->getIndex();
}
if (frame->getIndex() != _track_index) {
// 不是锁定的track
// 不是锁定的track [AUTO-TRANSLATED:496bd08b]
// Not a locked track
return false;
}
auto audio_idx = frame->dts() / MUTE_ADTS_DATA_MS;