mirror of
https://github.com/ZLMediaKit/ZLMediaKit.git
synced 2026-06-25 11:12:21 +08:00
完善mp4推流
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@@ -43,32 +43,46 @@ using namespace mediakit;
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MediaPusher::Ptr pusher;
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//声明函数
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void rePushDelay(const string &schema,const string &vhost,const string &app, const string &stream, const string &url);
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url) ;
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//创建推流器并开始推流
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void createPusher(const string &schema,const string &vhost,const string &app, const string &stream, const string &url) {
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auto src = MediaReader::onMakeMediaSource(schema,vhost,app,stream);
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void createPusher(const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url) {
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//不限制APP名,并且指定文件绝对路径
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auto src = MediaReader::onMakeMediaSource(schema,vhost,app,stream,filePath, false);
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if(!src){
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//文件不存在
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WarnL << "MP4 file not exited!";
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WarnL << "MP4文件不存在:" << filePath;
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return;
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}
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//创建推流器并绑定一个MediaSource
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pusher.reset(new MediaPusher(src));
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//可以指定rtsp推流方式,支持tcp和udp方式,默认tcp
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// (*pusher)[Client::kRtpType] = Rtsp::RTP_UDP;
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//设置推流中断处理逻辑
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pusher->setOnShutdown([schema,vhost,app,stream, url](const SockException &ex) {
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pusher->setOnShutdown([schema,vhost,app,stream,filePath, url](const SockException &ex) {
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WarnL << "Server connection is closed:" << ex.getErrCode() << " " << ex.what();
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//重新推流
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rePushDelay(schema,vhost,app, stream, url);
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rePushDelay(schema,vhost,app, stream,filePath, url);
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});
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//设置发布结果处理逻辑
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pusher->setOnPublished([schema,vhost,app,stream, url](const SockException &ex) {
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pusher->setOnPublished([schema,vhost,app,stream,filePath, url](const SockException &ex) {
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if (ex) {
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WarnL << "Publish fail:" << ex.getErrCode() << " " << ex.what();
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//如果发布失败,就重试
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rePushDelay(schema,vhost,app, stream, url);
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rePushDelay(schema,vhost,app, stream, filePath ,url);
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}else {
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InfoL << "Publish success,Please play with player:" << url;
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}
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@@ -78,11 +92,16 @@ void createPusher(const string &schema,const string &vhost,const string &app, co
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Timer::Ptr g_timer;
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//推流失败或断开延迟2秒后重试推流
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void rePushDelay(const string &schema,const string &vhost,const string &app, const string &stream, const string &url) {
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g_timer = std::make_shared<Timer>(2,[schema,vhost,app, stream, url]() {
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void rePushDelay(const string &schema,
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const string &vhost,
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const string &app,
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const string &stream,
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const string &filePath,
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const string &url) {
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g_timer = std::make_shared<Timer>(2,[schema,vhost,app, stream, filePath,url]() {
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InfoL << "Re-Publishing...";
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//重新推流
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createPusher(schema,vhost,app, stream, url);
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createPusher(schema,vhost,app, stream, filePath,url);
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//此任务不重复
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return false;
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}, nullptr);
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@@ -90,19 +109,15 @@ void rePushDelay(const string &schema,const string &vhost,const string &app, con
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//这里才是真正执行main函数,你可以把函数名(domain)改成main,然后就可以输入自定义url了
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int domain(const string & filePath,const string & pushUrl){
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//设置退出信号处理函数
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static semaphore sem;
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signal(SIGINT, [](int) { sem.post(); });// 设置退出信号
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//设置日志
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Logger::Instance().add(std::make_shared<ConsoleChannel>());
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Logger::Instance().setWriter(std::make_shared<AsyncLogWriter>());
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//vhost/app/stream可以随便自己填,现在不限制app应用名了
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createPusher(FindField(pushUrl.data(), nullptr,"://"),DEFAULT_VHOST,"live","stream",filePath,pushUrl);
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//录像应用名称默认为record
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string appName = mINI::Instance()[Record::kAppName];
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//app必须record,filePath(流id)为相对于httpRoot/record的路径,否则MediaReader会找到不该文件
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//限制app为record是为了防止服务器上的文件被肆意访问
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createPusher(FindField(pushUrl.data(), nullptr,"://"),DEFAULT_VHOST,appName,filePath,pushUrl);
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//设置退出信号处理函数
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static semaphore sem;
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signal(SIGINT, [](int) { sem.post(); });// 设置退出信号
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sem.wait();
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pusher.reset();
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g_timer.reset();
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@@ -112,9 +127,9 @@ int domain(const string & filePath,const string & pushUrl){
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int main(int argc,char *argv[]){
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//MP4文件需要放置在 httpRoot/record目录下,文件负载必须为h264+aac
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//可以使用test_server生成的mp4文件
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return domain("app/stream/2017-09-30/12-55-38.mp4","rtsp://127.0.0.1/live/rtsp_push");
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//文件使用绝对路径,推流url支持rtsp和rtmp
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return domain("/Users/xzl/Desktop/bear-1280x720-long.mp4","rtsp://127.0.0.1/live/rtsp_push");
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}
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